py-slippi
Python parser for SSBM replay files
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Index
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A
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B
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C
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D
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E
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F
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G
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H
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I
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J
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K
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L
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M
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N
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P
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R
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S
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T
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Z
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__init__() (slippi.game.Game method)
A
A (slippi.event.Buttons.Logical attribute)
(slippi.event.Buttons.Physical attribute)
ActionState (class in slippi.id)
airborne (slippi.event.Frame.Port.Data.Post attribute)
APPEAL_L (slippi.id.ActionState attribute)
APPEAL_R (slippi.id.ActionState attribute)
APPEAL_S (slippi.id.ActionState attribute)
APPLE (slippi.id.Item attribute)
ARDUINO (slippi.event.Start.Player.UCF.DashBack attribute)
(slippi.event.Start.Player.UCF.ShieldDrop attribute)
ARTICUNO (slippi.id.Item attribute)
ARWING_LASER (slippi.id.Item attribute)
Attack (class in slippi.event)
ATTACK_100_END (slippi.id.ActionState attribute)
ATTACK_100_LOOP (slippi.id.ActionState attribute)
ATTACK_100_START (slippi.id.ActionState attribute)
ATTACK_11 (slippi.id.ActionState attribute)
ATTACK_12 (slippi.id.ActionState attribute)
ATTACK_13 (slippi.id.ActionState attribute)
ATTACK_AIR_B (slippi.id.ActionState attribute)
ATTACK_AIR_F (slippi.id.ActionState attribute)
ATTACK_AIR_HI (slippi.id.ActionState attribute)
ATTACK_AIR_LW (slippi.id.ActionState attribute)
ATTACK_AIR_N (slippi.id.ActionState attribute)
ATTACK_DASH (slippi.id.ActionState attribute)
ATTACK_HI_3 (slippi.id.ActionState attribute)
ATTACK_HI_4 (slippi.id.ActionState attribute)
ATTACK_LW_3 (slippi.id.ActionState attribute)
ATTACK_LW_4 (slippi.id.ActionState attribute)
ATTACK_S_3_HI (slippi.id.ActionState attribute)
ATTACK_S_3_HI_S (slippi.id.ActionState attribute)
ATTACK_S_3_LW (slippi.id.ActionState attribute)
ATTACK_S_3_LW_S (slippi.id.ActionState attribute)
ATTACK_S_3_S (slippi.id.ActionState attribute)
ATTACK_S_4_HI (slippi.id.ActionState attribute)
ATTACK_S_4_HI_S (slippi.id.ActionState attribute)
ATTACK_S_4_HOLD (slippi.id.ActionState attribute)
ATTACK_S_4_LW (slippi.id.ActionState attribute)
ATTACK_S_4_LW_S (slippi.id.ActionState attribute)
ATTACK_S_4_S (slippi.id.ActionState attribute)
B
B (slippi.event.Buttons.Logical attribute)
(slippi.event.Buttons.Physical attribute)
BAIR (slippi.event.Attack attribute)
BARREL (slippi.id.Item attribute)
BARREL_CANNON (slippi.id.Item attribute)
BARREL_CANNON_WAIT (slippi.id.ActionState attribute)
BARREL_WAIT (slippi.id.ActionState attribute)
Base (class in slippi.util)
BAT_SWING_1 (slippi.id.ActionState attribute)
BAT_SWING_3 (slippi.id.ActionState attribute)
BAT_SWING_4 (slippi.id.ActionState attribute)
BAT_SWING_DASH (slippi.id.ActionState attribute)
BATTLEFIELD (slippi.id.Stage attribute)
BEAM_SWORD (slippi.id.Item attribute)
BELLOSSOM (slippi.id.Item attribute)
BIG_BLUE (slippi.id.Stage attribute)
BIRDO (slippi.id.Item attribute)
BIRDO_EGG (slippi.id.Item attribute)
BLASTOISE (slippi.id.Item attribute)
BLASTOISE_WATER (slippi.id.Item attribute)
BLUE (slippi.event.Start.Player.Team attribute)
BOB_OMB (slippi.id.Item attribute)
BOWSER (slippi.id.CSSCharacter attribute)
(slippi.id.InGameCharacter attribute)
BOWSER_FLAME (slippi.id.Item attribute)
BOX (slippi.id.Item attribute)
BRINSTAR (slippi.id.Stage attribute)
BRINSTAR_DEPTHS (slippi.id.Stage attribute)
BTHROW (slippi.event.Attack attribute)
BUNNY_HOOD (slippi.id.Item attribute)
BURY (slippi.id.ActionState attribute)
BURY_JUMP (slippi.id.ActionState attribute)
BURY_WAIT (slippi.id.ActionState attribute)
Buttons (class in slippi.event)
buttons (slippi.event.Frame.Port.Data.Pre attribute)
Buttons.Logical (class in slippi.event)
Buttons.Physical (class in slippi.event)
C
CAPSULE (slippi.id.Item attribute)
CAPTAIN_FALCON (slippi.id.CSSCharacter attribute)
(slippi.id.InGameCharacter attribute)
CAPTURE_CAPTAIN (slippi.id.ActionState attribute)
CAPTURE_CRAZY_HAND (slippi.id.ActionState attribute)
CAPTURE_CUT (slippi.id.ActionState attribute)
CAPTURE_DAMAGE_CRAZY_HAND (slippi.id.ActionState attribute)
CAPTURE_DAMAGE_HI (slippi.id.ActionState attribute)
CAPTURE_DAMAGE_KOOPA (slippi.id.ActionState attribute)
CAPTURE_DAMAGE_KOOPA_AIR (slippi.id.ActionState attribute)
CAPTURE_DAMAGE_LW (slippi.id.ActionState attribute)
CAPTURE_DAMAGE_MASTER_HAND (slippi.id.ActionState attribute)
CAPTURE_FOOT (slippi.id.ActionState attribute)
CAPTURE_JUMP (slippi.id.ActionState attribute)
CAPTURE_KIRBY (slippi.id.ActionState attribute)
CAPTURE_KIRBY_YOSHI (slippi.id.ActionState attribute)
CAPTURE_KOOPA (slippi.id.ActionState attribute)
CAPTURE_KOOPA_AIR (slippi.id.ActionState attribute)
CAPTURE_KOOPA_AIR_HIT (slippi.id.ActionState attribute)
CAPTURE_KOOPA_HIT (slippi.id.ActionState attribute)
CAPTURE_LIKE_LIKE (slippi.id.ActionState attribute)
CAPTURE_MASTER_HAND (slippi.id.ActionState attribute)
CAPTURE_MEWTWO (slippi.id.ActionState attribute)
CAPTURE_MEWTWO_AIR (slippi.id.ActionState attribute)
CAPTURE_NECK (slippi.id.ActionState attribute)
CAPTURE_PULLED_HI (slippi.id.ActionState attribute)
CAPTURE_PULLED_LW (slippi.id.ActionState attribute)
CAPTURE_REDEAD (slippi.id.ActionState attribute)
CAPTURE_WAIT_CRAZY_HAND (slippi.id.ActionState attribute)
CAPTURE_WAIT_HI (slippi.id.ActionState attribute)
CAPTURE_WAIT_KIRBY (slippi.id.ActionState attribute)
CAPTURE_WAIT_KOOPA (slippi.id.ActionState attribute)
CAPTURE_WAIT_KOOPA_AIR (slippi.id.ActionState attribute)
CAPTURE_WAIT_LW (slippi.id.ActionState attribute)
CAPTURE_WAIT_MASTER_HAND (slippi.id.ActionState attribute)
CAPTURE_YOSHI (slippi.id.ActionState attribute)
CATCH (slippi.id.ActionState attribute)
CATCH_ATTACK (slippi.id.ActionState attribute)
CATCH_CUT (slippi.id.ActionState attribute)
CATCH_DASH (slippi.id.ActionState attribute)
CATCH_DASH_PULL (slippi.id.ActionState attribute)
CATCH_PULL (slippi.id.ActionState attribute)
CATCH_WAIT (slippi.id.ActionState attribute)
CELEBI (slippi.id.Item attribute)
CHANSEY (slippi.id.Item attribute)
character (slippi.event.Frame.Port.Data.Post attribute)
(slippi.event.Start.Player attribute)
characters (slippi.metadata.Metadata.Player attribute)
CHARIZARD (slippi.id.Item attribute)
CHARIZARD_BREATH_1 (slippi.id.Item attribute)
CHARIZARD_BREATH_2 (slippi.id.Item attribute)
CHARIZARD_BREATH_3 (slippi.id.Item attribute)
CHARIZARD_BREATH_4 (slippi.id.Item attribute)
CHICORITA (slippi.id.Item attribute)
CHICORITA_LEAF (slippi.id.Item attribute)
CLEFAIRY (slippi.id.Item attribute)
CLIFF_ATTACK_QUICK (slippi.id.ActionState attribute)
CLIFF_ATTACK_SLOW (slippi.id.ActionState attribute)
CLIFF_CATCH (slippi.id.ActionState attribute)
CLIFF_CLIMB_QUICK (slippi.id.ActionState attribute)
CLIFF_CLIMB_SLOW (slippi.id.ActionState attribute)
CLIFF_ESCAPE_QUICK (slippi.id.ActionState attribute)
CLIFF_ESCAPE_SLOW (slippi.id.ActionState attribute)
CLIFF_JUMP_QUICK_1 (slippi.id.ActionState attribute)
CLIFF_JUMP_QUICK_2 (slippi.id.ActionState attribute)
CLIFF_JUMP_SLOW_1 (slippi.id.ActionState attribute)
CLIFF_JUMP_SLOW_2 (slippi.id.ActionState attribute)
CLIFF_WAIT (slippi.id.ActionState attribute)
CLIFF_WAIT_1 (slippi.id.ActionState attribute)
CLIFF_WAIT_2 (slippi.id.ActionState attribute)
CLOAKING_DEVICE (slippi.id.Item attribute)
code (slippi.metadata.Metadata.Player.Netplay attribute)
combo_count (slippi.event.Frame.Port.Data.Post attribute)
CONCLUSIVE (slippi.event.End.Method attribute)
CONSOLE (slippi.metadata.Metadata.Platform attribute)
console_name (slippi.metadata.Metadata attribute)
CORNERIA (slippi.id.Stage attribute)
costume (slippi.event.Start.Player attribute)
CPU (slippi.event.Start.Player.Type attribute)
CRAZY_HAND (slippi.id.CSSCharacter attribute)
(slippi.id.InGameCharacter attribute)
CRAZY_HAND_BOMB (slippi.id.Item attribute)
CRAZY_HAND_BULLET (slippi.id.Item attribute)
CRAZY_HAND_LASER (slippi.id.Item attribute)
CSSCharacter (class in slippi.id)
cstick (slippi.event.Frame.Port.Data.Pre attribute)
CSTICK_DOWN (slippi.event.Buttons.Logical attribute)
CSTICK_LEFT (slippi.event.Buttons.Logical attribute)
CSTICK_RIGHT (slippi.event.Buttons.Logical attribute)
CSTICK_UP (slippi.event.Buttons.Logical attribute)
CYNDAQUIL (slippi.id.Item attribute)
CYNDAQUIL_FIRE (slippi.id.Item attribute)
D
DAIR (slippi.event.Attack attribute)
damage (slippi.event.Frame.Item attribute)
(slippi.event.Frame.Port.Data.Post attribute)
(slippi.event.Frame.Port.Data.Pre attribute)
DAMAGE_AIR_1 (slippi.id.ActionState attribute)
DAMAGE_AIR_2 (slippi.id.ActionState attribute)
DAMAGE_AIR_3 (slippi.id.ActionState attribute)
DAMAGE_BIND (slippi.id.ActionState attribute)
DAMAGE_ELEC (slippi.id.ActionState attribute)
DAMAGE_FALL (slippi.id.ActionState attribute)
DAMAGE_FLY_HI (slippi.id.ActionState attribute)
DAMAGE_FLY_LW (slippi.id.ActionState attribute)
DAMAGE_FLY_N (slippi.id.ActionState attribute)
DAMAGE_FLY_ROLL (slippi.id.ActionState attribute)
DAMAGE_FLY_TOP (slippi.id.ActionState attribute)
DAMAGE_HI_1 (slippi.id.ActionState attribute)
DAMAGE_HI_2 (slippi.id.ActionState attribute)
DAMAGE_HI_3 (slippi.id.ActionState attribute)
DAMAGE_ICE (slippi.id.ActionState attribute)
DAMAGE_ICE_JUMP (slippi.id.ActionState attribute)
DAMAGE_LW_1 (slippi.id.ActionState attribute)
DAMAGE_LW_2 (slippi.id.ActionState attribute)
DAMAGE_LW_3 (slippi.id.ActionState attribute)
DAMAGE_N_1 (slippi.id.ActionState attribute)
DAMAGE_N_2 (slippi.id.ActionState attribute)
DAMAGE_N_3 (slippi.id.ActionState attribute)
DAMAGE_SCREW (slippi.id.ActionState attribute)
DAMAGE_SCREW_AIR (slippi.id.ActionState attribute)
DAMAGE_SONG (slippi.id.ActionState attribute)
DAMAGE_SONG_RV (slippi.id.ActionState attribute)
DAMAGE_SONG_WAIT (slippi.id.ActionState attribute)
DASH (slippi.id.ActionState attribute)
DASH_ATTACK (slippi.event.Attack attribute)
dash_back (slippi.event.Start.Player.UCF attribute)
data (slippi.event.Frame.Event attribute)
date (slippi.metadata.Metadata attribute)
DEAD (slippi.event.StateFlags attribute)
DEAD_DOWN (slippi.id.ActionState attribute)
DEAD_LEFT (slippi.id.ActionState attribute)
DEAD_RIGHT (slippi.id.ActionState attribute)
DEAD_UP (slippi.id.ActionState attribute)
DEAD_UP_FALL (slippi.id.ActionState attribute)
DEAD_UP_FALL_HIT_CAMERA (slippi.id.ActionState attribute)
DEAD_UP_FALL_HIT_CAMERA_FLAT (slippi.id.ActionState attribute)
DEAD_UP_FALL_HIT_CAMERA_ICE (slippi.id.ActionState attribute)
DEAD_UP_FALL_ICE (slippi.id.ActionState attribute)
DEAD_UP_STAR (slippi.id.ActionState attribute)
DEAD_UP_STAR_ICE (slippi.id.ActionState attribute)
Direction (class in slippi.event)
direction (slippi.event.Frame.Item attribute)
(slippi.event.Frame.Port.Data.Post attribute)
(slippi.event.Frame.Port.Data.Pre attribute)
DITTO (slippi.id.Item attribute)
DOLPHIN (slippi.metadata.Metadata.Platform attribute)
DONKEY_KONG (slippi.id.CSSCharacter attribute)
(slippi.id.InGameCharacter attribute)
DOWN_ATTACK_D (slippi.id.ActionState attribute)
DOWN_ATTACK_U (slippi.id.ActionState attribute)
DOWN_B (slippi.event.Attack attribute)
DOWN_BACK_D (slippi.id.ActionState attribute)
DOWN_BACK_U (slippi.id.ActionState attribute)
DOWN_BOUND_D (slippi.id.ActionState attribute)
DOWN_BOUND_U (slippi.id.ActionState attribute)
DOWN_DAMAGE_D (slippi.id.ActionState attribute)
DOWN_DAMAGE_U (slippi.id.ActionState attribute)
DOWN_FOWARD_D (slippi.id.ActionState attribute)
DOWN_FOWARD_U (slippi.id.ActionState attribute)
DOWN_REFLECT (slippi.id.ActionState attribute)
DOWN_SPOT_D (slippi.id.ActionState attribute)
DOWN_SPOT_U (slippi.id.ActionState attribute)
DOWN_STAND_D (slippi.id.ActionState attribute)
DOWN_STAND_U (slippi.id.ActionState attribute)
DOWN_WAIT_D (slippi.id.ActionState attribute)
DOWN_WAIT_U (slippi.id.ActionState attribute)
DPAD_DOWN (slippi.event.Buttons.Logical attribute)
(slippi.event.Buttons.Physical attribute)
DPAD_LEFT (slippi.event.Buttons.Logical attribute)
(slippi.event.Buttons.Physical attribute)
DPAD_RIGHT (slippi.event.Buttons.Logical attribute)
(slippi.event.Buttons.Physical attribute)
DPAD_UP (slippi.event.Buttons.Logical attribute)
(slippi.event.Buttons.Physical attribute)
DR_MARIO (slippi.id.CSSCharacter attribute)
(slippi.id.InGameCharacter attribute)
DR_MARIO_CAPE (slippi.id.Item attribute)
DR_MARIO_PILL (slippi.id.Item attribute)
DREAM_LAND_N64 (slippi.id.Stage attribute)
DSMASH (slippi.event.Attack attribute)
DTHROW (slippi.event.Attack attribute)
DTILT (slippi.event.Attack attribute)
duration (slippi.metadata.Metadata attribute)
E
EGG (slippi.id.Item attribute)
ELECTRODE (slippi.id.Item attribute)
End (class in slippi.event)
end (slippi.event.Frame attribute)
END (slippi.event.Frame.Event.Type attribute)
end (slippi.game.Game attribute)
END (slippi.parse.ParseEvent attribute)
End.Method (class in slippi.event)
ENTEI (slippi.id.Item attribute)
ENTRY (slippi.id.ActionState attribute)
ENTRY_END (slippi.id.ActionState attribute)
ENTRY_START (slippi.id.ActionState attribute)
Enum (class in slippi.util)
EOFError
ESCAPE (slippi.id.ActionState attribute)
ESCAPE_AIR (slippi.id.ActionState attribute)
ESCAPE_B (slippi.id.ActionState attribute)
ESCAPE_F (slippi.id.ActionState attribute)
ESCAPE_N (slippi.id.ActionState attribute)
EVENT_PAYLOADS (slippi.event.EventType attribute)
EventType (class in slippi.event)
expect_bytes() (in module slippi.util)
F
FAILURE (slippi.event.LCancel attribute)
FAIR (slippi.event.Attack attribute)
FALCO (slippi.id.CSSCharacter attribute)
(slippi.id.InGameCharacter attribute)
FALCO_BLASTER (slippi.id.Item attribute)
FALCO_LASER (slippi.id.Item attribute)
FALCO_SHADOW (slippi.id.Item attribute)
FALL (slippi.id.ActionState attribute)
FALL_AERIAL (slippi.id.ActionState attribute)
FALL_AERIAL_B (slippi.id.ActionState attribute)
FALL_AERIAL_F (slippi.id.ActionState attribute)
FALL_B (slippi.id.ActionState attribute)
FALL_F (slippi.id.ActionState attribute)
FALL_SPECIAL (slippi.id.ActionState attribute)
FALL_SPECIAL_B (slippi.id.ActionState attribute)
FALL_SPECIAL_F (slippi.id.ActionState attribute)
FAN (slippi.id.Item attribute)
FAST_FALL (slippi.event.StateFlags attribute)
FINAL_DESTINATION (slippi.id.Stage attribute)
FIRE_FLOWER (slippi.id.Item attribute)
FIRE_FLOWER_SHOOT (slippi.id.ActionState attribute)
FIRE_FLOWER_SHOOT_AIR (slippi.id.ActionState attribute)
flags (slippi.event.Frame.Port.Data.Post attribute)
FLAT_ZONE (slippi.id.Stage attribute)
FLIPPER (slippi.id.Item attribute)
FLOWER (slippi.id.Item attribute)
FLY_REFLECT_CEIL (slippi.id.ActionState attribute)
FLY_REFLECT_WALL (slippi.id.ActionState attribute)
follower (slippi.event.Frame.Port attribute)
FOLLOWER (slippi.event.StateFlags attribute)
FOOD (slippi.id.Item attribute)
FOUNTAIN_OF_DREAMS (slippi.id.Stage attribute)
FOURSIDE (slippi.id.Stage attribute)
FOX (slippi.id.CSSCharacter attribute)
(slippi.id.InGameCharacter attribute)
FOX_BLASTER (slippi.id.Item attribute)
FOX_LASER (slippi.id.Item attribute)
FOX_SHADOW (slippi.id.Item attribute)
Frame (class in slippi.event)
frame (slippi.event.Frame.Event.Id attribute)
FRAME (slippi.parse.ParseEvent attribute)
Frame.End (class in slippi.event)
Frame.Event (class in slippi.event)
Frame.Event.Id (class in slippi.event)
Frame.Event.PortId (class in slippi.event)
Frame.Event.Type (class in slippi.event)
Frame.Item (class in slippi.event)
Frame.Port (class in slippi.event)
Frame.Port.Data (class in slippi.event)
Frame.Port.Data.Post (class in slippi.event)
Frame.Port.Data.Pre (class in slippi.event)
Frame.Start (class in slippi.event)
FRAME_END (slippi.event.EventType attribute)
(slippi.parse.ParseEvent attribute)
FRAME_POST (slippi.event.EventType attribute)
FRAME_PRE (slippi.event.EventType attribute)
FRAME_START (slippi.event.EventType attribute)
(slippi.parse.ParseEvent attribute)
frames (slippi.game.Game attribute)
FREEZIE (slippi.id.Item attribute)
from_internal_id (slippi.id.CSSCharacter attribute)
FSMASH (slippi.event.Attack attribute)
FTHROW (slippi.event.Attack attribute)
FTILT (slippi.event.Attack attribute)
FURA_FURA (slippi.id.ActionState attribute)
FURA_SLEEP_END (slippi.id.ActionState attribute)
FURA_SLEEP_LOOP (slippi.id.ActionState attribute)
FURA_SLEEP_START (slippi.id.ActionState attribute)
G
Game (class in slippi.game)
GAME (slippi.event.End.Method attribute)
GAME_AND_WATCH (slippi.id.CSSCharacter attribute)
(slippi.id.InGameCharacter attribute)
GAME_AND_WATCH_FIRE (slippi.id.Item attribute)
GAME_AND_WATCH_FIREFIGHTER (slippi.id.Item attribute)
GAME_AND_WATCH_JUDGE (slippi.id.Item attribute)
GAME_AND_WATCH_MANHOLE (slippi.id.Item attribute)
GAME_AND_WATCH_MILK (slippi.id.Item attribute)
GAME_AND_WATCH_PARACHUTE (slippi.id.Item attribute)
GAME_AND_WATCH_PESTICIDE (slippi.id.Item attribute)
GAME_AND_WATCH_SAUSAGE (slippi.id.Item attribute)
GAME_AND_WATCH_SPERKY (slippi.id.Item attribute)
GAME_AND_WATCH_TURTLE (slippi.id.Item attribute)
GAME_END (slippi.event.EventType attribute)
GAME_START (slippi.event.EventType attribute)
GANONDORF (slippi.id.CSSCharacter attribute)
(slippi.id.InGameCharacter attribute)
GETUP_ATTACK (slippi.event.Attack attribute)
GETUP_ATTACK_SLOW (slippi.event.Attack attribute)
GIGA_BOWSER (slippi.id.CSSCharacter attribute)
(slippi.id.InGameCharacter attribute)
GOLDEEN (slippi.id.Item attribute)
GOOMBA (slippi.id.Item attribute)
GRAB_RELEASE (slippi.event.Attack attribute)
GREAT_BAY (slippi.id.Stage attribute)
GREAT_FOX_LASER (slippi.id.Item attribute)
GREEN (slippi.event.Start.Player.Team attribute)
GREEN_GREENS (slippi.id.Stage attribute)
GREEN_SHELL_1 (slippi.id.Item attribute)
GREEN_SHELL_2 (slippi.id.Item attribute)
ground (slippi.event.Frame.Port.Data.Post attribute)
GUARD (slippi.id.ActionState attribute)
GUARD_DAMAGE (slippi.id.ActionState attribute)
GUARD_OFF (slippi.id.ActionState attribute)
GUARD_ON (slippi.id.ActionState attribute)
GUARD_REFLECT (slippi.id.ActionState attribute)
GUARD_SET_OFF (slippi.id.ActionState attribute)
H
HAMMER_FALL (slippi.id.ActionState attribute)
HAMMER_HEAD (slippi.id.Item attribute)
HAMMER_JUMP (slippi.id.ActionState attribute)
HAMMER_KNEE_BEND (slippi.id.ActionState attribute)
HAMMER_LANDING (slippi.id.ActionState attribute)
HAMMER_TURN (slippi.id.ActionState attribute)
HAMMER_WAIT (slippi.id.ActionState attribute)
HAMMER_WALK (slippi.id.ActionState attribute)
HARISEN_SWING_1 (slippi.id.ActionState attribute)
HARISEN_SWING_3 (slippi.id.ActionState attribute)
HARISEN_SWING_4 (slippi.id.ActionState attribute)
HARISEN_SWING_DASH (slippi.id.ActionState attribute)
HEALING_APPLE (slippi.id.Item attribute)
HEALING_EGG (slippi.id.Item attribute)
HEART_CONTAINER (slippi.id.Item attribute)
HEAVY_GET (slippi.id.ActionState attribute)
HEAVY_THROW_B (slippi.id.ActionState attribute)
HEAVY_THROW_B_4 (slippi.id.ActionState attribute)
HEAVY_THROW_F (slippi.id.ActionState attribute)
HEAVY_THROW_F_4 (slippi.id.ActionState attribute)
HEAVY_THROW_HI (slippi.id.ActionState attribute)
HEAVY_THROW_HI_4 (slippi.id.ActionState attribute)
HEAVY_THROW_LW (slippi.id.ActionState attribute)
HEAVY_THROW_LW_4 (slippi.id.ActionState attribute)
HEAVY_WALK_1 (slippi.id.ActionState attribute)
HEAVY_WALK_2 (slippi.id.ActionState attribute)
HIT_LAG (slippi.event.StateFlags attribute)
hit_stun (slippi.event.Frame.Port.Data.Post attribute)
HIT_STUN (slippi.event.StateFlags attribute)
HO_OH (slippi.id.Item attribute)
HO_OH_FLAME (slippi.id.Item attribute)
HOME_RUN_BAT (slippi.id.Item attribute)
HUMAN (slippi.event.Start.Player.Type attribute)
HYRULE_TEMPLE (slippi.id.Stage attribute)
I
ICE_CLIMBERS (slippi.id.CSSCharacter attribute)
ICE_CLIMBERS_BLIZZARD (slippi.id.Item attribute)
ICE_CLIMBERS_ICE (slippi.id.Item attribute)
ICE_CLIMBERS_UP_B (slippi.id.Item attribute)
ICETOP (slippi.id.Stage attribute)
ICICLE_MOUNTAIN (slippi.id.Stage attribute)
id (slippi.event.Frame.Event attribute)
INCONCLUSIVE (slippi.event.End.Method attribute)
index (slippi.event.Frame attribute)
InGameCharacter (class in slippi.id)
IntEnum (class in slippi.util)
IntFlag (class in slippi.util)
is_follower (slippi.event.Frame.Event.PortId attribute)
is_frozen_ps (slippi.event.Start attribute)
is_pal (slippi.event.Start attribute)
is_teams (slippi.event.Start attribute)
Item (class in slippi.id)
ITEM (slippi.event.EventType attribute)
(slippi.event.Frame.Event.Type attribute)
(slippi.parse.ParseEvent attribute)
ITEM_BLIND (slippi.id.ActionState attribute)
ITEM_HAMMER_MOVE (slippi.id.ActionState attribute)
ITEM_HAMMER_WAIT (slippi.id.ActionState attribute)
ITEM_PARASOL_DAMAGE_FALL (slippi.id.ActionState attribute)
ITEM_PARASOL_FALL (slippi.id.ActionState attribute)
ITEM_PARASOL_FALL_SPECIAL (slippi.id.ActionState attribute)
ITEM_PARASOL_OPEN (slippi.id.ActionState attribute)
ITEM_SCOPE_AIR_END (slippi.id.ActionState attribute)
ITEM_SCOPE_AIR_END_EMPTY (slippi.id.ActionState attribute)
ITEM_SCOPE_AIR_FIRE (slippi.id.ActionState attribute)
ITEM_SCOPE_AIR_FIRE_EMPTY (slippi.id.ActionState attribute)
ITEM_SCOPE_AIR_RAPID (slippi.id.ActionState attribute)
ITEM_SCOPE_AIR_RAPID_EMPTY (slippi.id.ActionState attribute)
ITEM_SCOPE_AIR_START (slippi.id.ActionState attribute)
ITEM_SCOPE_AIR_START_EMPTY (slippi.id.ActionState attribute)
ITEM_SCOPE_END (slippi.id.ActionState attribute)
ITEM_SCOPE_END_EMPTY (slippi.id.ActionState attribute)
ITEM_SCOPE_FIRE (slippi.id.ActionState attribute)
ITEM_SCOPE_FIRE_EMPTY (slippi.id.ActionState attribute)
ITEM_SCOPE_RAPID (slippi.id.ActionState attribute)
ITEM_SCOPE_RAPID_EMPTY (slippi.id.ActionState attribute)
ITEM_SCOPE_START (slippi.id.ActionState attribute)
ITEM_SCOPE_START_EMPTY (slippi.id.ActionState attribute)
ITEM_SCREW (slippi.id.ActionState attribute)
ITEM_SCREW_AIR (slippi.id.ActionState attribute)
items (slippi.event.Frame attribute)
J
JAB (slippi.event.Attack attribute)
JAB_2 (slippi.event.Attack attribute)
JAB_3 (slippi.event.Attack attribute)
JAB_LOOP (slippi.event.Attack attribute)
JIGGLYPUFF (slippi.id.CSSCharacter attribute)
(slippi.id.InGameCharacter attribute)
joystick (slippi.event.Frame.Port.Data.Pre attribute)
JOYSTICK_DOWN (slippi.event.Buttons.Logical attribute)
JOYSTICK_LEFT (slippi.event.Buttons.Logical attribute)
JOYSTICK_RIGHT (slippi.event.Buttons.Logical attribute)
JOYSTICK_UP (slippi.event.Buttons.Logical attribute)
JUMP_AERIAL_B (slippi.id.ActionState attribute)
JUMP_AERIAL_F (slippi.id.ActionState attribute)
JUMP_B (slippi.id.ActionState attribute)
JUMP_F (slippi.id.ActionState attribute)
jumps (slippi.event.Frame.Port.Data.Post attribute)
JUNGLE_JAPES (slippi.id.Stage attribute)
K
KINOKO_GIANT_END (slippi.id.ActionState attribute)
KINOKO_GIANT_END_AIR (slippi.id.ActionState attribute)
KINOKO_GIANT_START (slippi.id.ActionState attribute)
KINOKO_GIANT_START_AIR (slippi.id.ActionState attribute)
KINOKO_SMALL_END (slippi.id.ActionState attribute)
KINOKO_SMALL_END_AIR (slippi.id.ActionState attribute)
KINOKO_SMALL_START (slippi.id.ActionState attribute)
KINOKO_SMALL_START_AIR (slippi.id.ActionState attribute)
KIRBY (slippi.id.CSSCharacter attribute)
(slippi.id.InGameCharacter attribute)
KIRBY_COPY_BOWSER_FLAME (slippi.id.Item attribute)
KIRBY_COPY_DR_MARIO_PILL (slippi.id.Item attribute)
KIRBY_COPY_FALCO_BLASTER (slippi.id.Item attribute)
KIRBY_COPY_FALCO_LASER (slippi.id.Item attribute)
KIRBY_COPY_FOX_BLASTER (slippi.id.Item attribute)
KIRBY_COPY_FOX_LASER (slippi.id.Item attribute)
KIRBY_COPY_GAME_AND_WATCH_SAUSAGE (slippi.id.Item attribute)
KIRBY_COPY_ICE_CLIMBERS_ICE (slippi.id.Item attribute)
KIRBY_COPY_LINK_ARROW_1 (slippi.id.Item attribute)
KIRBY_COPY_LINK_ARROW_2 (slippi.id.Item attribute)
KIRBY_COPY_LUIGI_FIRE (slippi.id.Item attribute)
KIRBY_COPY_MARIO_FIRE (slippi.id.Item attribute)
KIRBY_COPY_MEWTWO_SHADOWBALL (slippi.id.Item attribute)
KIRBY_COPY_PEACH_TOAD (slippi.id.Item attribute)
KIRBY_COPY_PICHU_THUNDER_1 (slippi.id.Item attribute)
KIRBY_COPY_PICHU_THUNDER_2 (slippi.id.Item attribute)
KIRBY_COPY_PIKACHU_THUNDER_1 (slippi.id.Item attribute)
KIRBY_COPY_PIKACHU_THUNDER_2 (slippi.id.Item attribute)
KIRBY_COPY_PK_FLASH (slippi.id.Item attribute)
KIRBY_COPY_PK_FLASH_EXPLOSION (slippi.id.Item attribute)
KIRBY_COPY_SAMUS_CHARGESHOT (slippi.id.Item attribute)
KIRBY_COPY_SHEIK_NEEDLE_1 (slippi.id.Item attribute)
KIRBY_COPY_SHEIK_NEEDLE_2 (slippi.id.Item attribute)
KIRBY_COPY_TOAD_SPORE (slippi.id.Item attribute)
KIRBY_COPY_YOUNG_LINK_ARROW_1 (slippi.id.Item attribute)
KIRBY_COPY_YOUNG_LINK_ARROW_2 (slippi.id.Item attribute)
KIRBY_CUTTER_BEAM (slippi.id.Item attribute)
KIRBY_HAMMER (slippi.id.Item attribute)
KIRBY_YOSHI_EGG (slippi.id.ActionState attribute)
KLAP (slippi.id.Item attribute)
KNEE_BEND (slippi.id.ActionState attribute)
KONGO_JUNGLE (slippi.id.Stage attribute)
KONGO_JUNGLE_N64 (slippi.id.Stage attribute)
KOOPA_1 (slippi.id.Item attribute)
KOOPA_2 (slippi.id.Item attribute)
L
L (slippi.event.Buttons.Logical attribute)
(slippi.event.Buttons.Physical attribute)
l (slippi.event.Triggers.Physical attribute)
l_cancel (slippi.event.Frame.Port.Data.Post attribute)
L_GUN_SHOOT (slippi.id.ActionState attribute)
L_GUN_SHOOT_AIR (slippi.id.ActionState attribute)
L_GUN_SHOOT_AIR_EMPTY (slippi.id.ActionState attribute)
L_GUN_SHOOT_EMPTY (slippi.id.ActionState attribute)
LANDING (slippi.id.ActionState attribute)
LANDING_AIR_B (slippi.id.ActionState attribute)
LANDING_AIR_F (slippi.id.ActionState attribute)
LANDING_AIR_HI (slippi.id.ActionState attribute)
LANDING_AIR_LW (slippi.id.ActionState attribute)
LANDING_AIR_N (slippi.id.ActionState attribute)
LANDING_FALL_SPECIAL (slippi.id.ActionState attribute)
last_attack_landed (slippi.event.Frame.Port.Data.Post attribute)
last_hit_by (slippi.event.Frame.Port.Data.Post attribute)
LCancel (class in slippi.event)
leader (slippi.event.Frame.Port attribute)
LEDGE_ATTACK (slippi.event.Attack attribute)
LEDGE_ATTACK_SLOW (slippi.event.Attack attribute)
LEFT (slippi.event.Direction attribute)
LIFT_TURN (slippi.id.ActionState attribute)
LIFT_WAIT (slippi.id.ActionState attribute)
LIFT_WALK_1 (slippi.id.ActionState attribute)
LIFT_WALK_2 (slippi.id.ActionState attribute)
LIGHT_GET (slippi.id.ActionState attribute)
LIGHT_THROW_AIR_B (slippi.id.ActionState attribute)
LIGHT_THROW_AIR_B_4 (slippi.id.ActionState attribute)
LIGHT_THROW_AIR_F (slippi.id.ActionState attribute)
LIGHT_THROW_AIR_F_4 (slippi.id.ActionState attribute)
LIGHT_THROW_AIR_HI (slippi.id.ActionState attribute)
LIGHT_THROW_AIR_HI_4 (slippi.id.ActionState attribute)
LIGHT_THROW_AIR_LW (slippi.id.ActionState attribute)
LIGHT_THROW_AIR_LW_4 (slippi.id.ActionState attribute)
LIGHT_THROW_B (slippi.id.ActionState attribute)
LIGHT_THROW_B_4 (slippi.id.ActionState attribute)
LIGHT_THROW_DASH (slippi.id.ActionState attribute)
LIGHT_THROW_DROP (slippi.id.ActionState attribute)
LIGHT_THROW_F (slippi.id.ActionState attribute)
LIGHT_THROW_F_4 (slippi.id.ActionState attribute)
LIGHT_THROW_HI (slippi.id.ActionState attribute)
LIGHT_THROW_HI_4 (slippi.id.ActionState attribute)
LIGHT_THROW_LW (slippi.id.ActionState attribute)
LIGHT_THROW_LW_4 (slippi.id.ActionState attribute)
LIKE_LIKE (slippi.id.Item attribute)
LINK (slippi.id.CSSCharacter attribute)
(slippi.id.InGameCharacter attribute)
LINK_ARROW_1 (slippi.id.Item attribute)
LINK_ARROW_2 (slippi.id.Item attribute)
LINK_BOMB (slippi.id.Item attribute)
LINK_BOOMERANG (slippi.id.Item attribute)
LINK_HOOKSHOT (slippi.id.Item attribute)
LIP_STICK (slippi.id.Item attribute)
LIP_STICK_DUST (slippi.id.Item attribute)
LIP_STICK_SWING_1 (slippi.id.ActionState attribute)
LIP_STICK_SWING_3 (slippi.id.ActionState attribute)
LIP_STICK_SWING_4 (slippi.id.ActionState attribute)
LIP_STICK_SWING_DASH (slippi.id.ActionState attribute)
logical (slippi.event.Buttons attribute)
(slippi.event.Triggers attribute)
lras_initiator (slippi.event.End attribute)
LUGIA (slippi.id.Item attribute)
LUGIA_AEROBLAST_1 (slippi.id.Item attribute)
LUGIA_AEROBLAST_2 (slippi.id.Item attribute)
LUGIA_AEROBLAST_3 (slippi.id.Item attribute)
LUIGI (slippi.id.CSSCharacter attribute)
(slippi.id.InGameCharacter attribute)
LUIGI_FIRE (slippi.id.Item attribute)
M
major (slippi.event.Start.Slippi.Version attribute)
MARILL (slippi.id.Item attribute)
MARIO (slippi.id.CSSCharacter attribute)
(slippi.id.InGameCharacter attribute)
MARIO_CAPE (slippi.id.Item attribute)
MARIO_FIRE (slippi.id.Item attribute)
MARIO_LUIGI_COIN (slippi.id.Item attribute)
MARTH (slippi.id.CSSCharacter attribute)
(slippi.id.InGameCharacter attribute)
MASTER_HAND (slippi.id.CSSCharacter attribute)
(slippi.id.InGameCharacter attribute)
MASTER_HAND_BULLET (slippi.id.Item attribute)
MASTER_HAND_LASER (slippi.id.Item attribute)
MAXIM_TOMATO (slippi.id.Item attribute)
Metadata (class in slippi.metadata)
metadata (slippi.game.Game attribute)
METADATA (slippi.parse.ParseEvent attribute)
Metadata.Platform (class in slippi.metadata)
Metadata.Player (class in slippi.metadata)
Metadata.Player.Netplay (class in slippi.metadata)
metadata_raw (slippi.game.Game attribute)
METADATA_RAW (slippi.parse.ParseEvent attribute)
METAL_BOX (slippi.id.Item attribute)
method (slippi.event.End attribute)
MEW (slippi.id.Item attribute)
MEWTWO (slippi.id.CSSCharacter attribute)
(slippi.id.InGameCharacter attribute)
MEWTWO_SHADOWBALL (slippi.id.Item attribute)
MINI_UNOWNS (slippi.id.Item attribute)
minor (slippi.event.Start.Slippi.Version attribute)
MISS_FOOT (slippi.id.ActionState attribute)
MOLTRES (slippi.id.Item attribute)
MR_SATURN (slippi.id.Item attribute)
MUSHROOM_KINGDOM_I (slippi.id.Stage attribute)
MUSHROOM_KINGDOM_II (slippi.id.Stage attribute)
MUTE_CITY (slippi.id.Stage attribute)
N
NAIR (slippi.event.Attack attribute)
name (slippi.metadata.Metadata.Player.Netplay attribute)
NANA (slippi.id.InGameCharacter attribute)
NESS (slippi.id.CSSCharacter attribute)
(slippi.id.InGameCharacter attribute)
NESS_BAT (slippi.id.Item attribute)
NESS_PK_FIRE (slippi.id.Item attribute)
NESS_PK_FLASH_1 (slippi.id.Item attribute)
NESS_PK_FLASH_2 (slippi.id.Item attribute)
NESS_PK_FLASH_3 (slippi.id.Item attribute)
NESS_PK_THUNDER_1 (slippi.id.Item attribute)
NESS_PK_THUNDER_2 (slippi.id.Item attribute)
NESS_PK_THUNDER_3 (slippi.id.Item attribute)
NESS_PK_THUNDER_4 (slippi.id.Item attribute)
NESS_PK_THUNDER_5 (slippi.id.Item attribute)
NESS_YOYO (slippi.id.Item attribute)
netplay (slippi.metadata.Metadata.Player attribute)
NETWORK (slippi.metadata.Metadata.Platform attribute)
NEUTRAL_B (slippi.event.Attack attribute)
NINTENDONT (slippi.metadata.Metadata.Platform attribute)
NO_CONTEST (slippi.event.End.Method attribute)
NONE (slippi.event.Buttons.Logical attribute)
(slippi.event.Buttons.Physical attribute)
O
OCTAROK (slippi.id.Item attribute)
OFF (slippi.event.Start.Player.UCF.DashBack attribute)
(slippi.event.Start.Player.UCF.ShieldDrop attribute)
OFF_SCREEN (slippi.event.StateFlags attribute)
OLD_GOOMBA (slippi.id.Item attribute)
OLD_OTTOSEA (slippi.id.Item attribute)
ONETT (slippi.id.Stage attribute)
OTHER (slippi.event.Attack attribute)
OTTOSEA (slippi.id.Item attribute)
OTTOTTO (slippi.id.ActionState attribute)
OTTOTTO_WAIT (slippi.id.ActionState attribute)
P
PARASOL (slippi.id.Item attribute)
PARASOL_SWING_1 (slippi.id.ActionState attribute)
PARASOL_SWING_3 (slippi.id.ActionState attribute)
PARASOL_SWING_4 (slippi.id.ActionState attribute)
PARASOL_SWING_DASH (slippi.id.ActionState attribute)
parse() (in module slippi.parse)
ParseError
ParseEvent (class in slippi.parse)
PARTY_BALL (slippi.id.Item attribute)
PASS (slippi.id.ActionState attribute)
PASSIVE (slippi.id.ActionState attribute)
PASSIVE_CEIL (slippi.id.ActionState attribute)
PASSIVE_STAND_B (slippi.id.ActionState attribute)
PASSIVE_STAND_F (slippi.id.ActionState attribute)
PASSIVE_WALL (slippi.id.ActionState attribute)
PASSIVE_WALL_JUMP (slippi.id.ActionState attribute)
PEACH (slippi.id.CSSCharacter attribute)
(slippi.id.InGameCharacter attribute)
PEACH_PARASOL (slippi.id.Item attribute)
PEACH_TOAD (slippi.id.Item attribute)
PEACH_TOAD_SPORE (slippi.id.Item attribute)
PEACH_TURNIP (slippi.id.Item attribute)
physical (slippi.event.Buttons attribute)
(slippi.event.Triggers attribute)
PICHU (slippi.id.CSSCharacter attribute)
(slippi.id.InGameCharacter attribute)
PICHU_THUNDER_1 (slippi.id.Item attribute)
PICHU_THUNDER_2 (slippi.id.Item attribute)
PICHU_THUNDER_3 (slippi.id.Item attribute)
PIKACHU (slippi.id.CSSCharacter attribute)
(slippi.id.InGameCharacter attribute)
PIKACHU_THUNDER_1 (slippi.id.Item attribute)
PIKACHU_THUNDER_2 (slippi.id.Item attribute)
PIKACHU_THUNDER_3 (slippi.id.Item attribute)
platform (slippi.metadata.Metadata attribute)
players (slippi.event.Start attribute)
(slippi.metadata.Metadata attribute)
POKE_BALL (slippi.id.Item attribute)
POKE_FLOATS (slippi.id.Stage attribute)
POKEMON_STADIUM (slippi.id.Stage attribute)
POPO (slippi.id.CSSCharacter attribute)
(slippi.id.InGameCharacter attribute)
port (slippi.event.Frame.Event.PortId attribute)
ports (slippi.event.Frame attribute)
PORYGON (slippi.id.Item attribute)
Position (class in slippi.event)
position (slippi.event.Frame.Item attribute)
(slippi.event.Frame.Port.Data.Post attribute)
(slippi.event.Frame.Port.Data.Pre attribute)
POST (slippi.event.Frame.Event.Type attribute)
post (slippi.event.Frame.Port.Data attribute)
POWER_SHIELD (slippi.event.StateFlags attribute)
PRE (slippi.event.Frame.Event.Type attribute)
pre (slippi.event.Frame.Port.Data attribute)
pressed() (slippi.event.Buttons.Physical method)
PRINCESS_PEACHS_CASTLE (slippi.id.Stage attribute)
PROXIMITY_MINE (slippi.id.Item attribute)
R
R (slippi.event.Buttons.Logical attribute)
(slippi.event.Buttons.Physical attribute)
r (slippi.event.Triggers.Physical attribute)
RAIKOU (slippi.id.Item attribute)
RAINBOW_CRUISE (slippi.id.Stage attribute)
RANDOM_POKEMON (slippi.id.Item attribute)
random_seed (slippi.event.Frame.Port.Data.Pre attribute)
(slippi.event.Frame.Start attribute)
(slippi.event.Start attribute)
raw_analog_x (slippi.event.Frame.Port.Data.Pre attribute)
RAY_GUN (slippi.id.Item attribute)
RAY_GUN_BEAM (slippi.id.Item attribute)
RAY_GUN_RECOIL_EFFECT (slippi.id.Item attribute)
REBIRTH (slippi.id.ActionState attribute)
REBIRTH_WAIT (slippi.id.ActionState attribute)
REBOUND (slippi.id.ActionState attribute)
REBOUND_STOP (slippi.id.ActionState attribute)
RED (slippi.event.Start.Player.Team attribute)
RED_SHELL_1 (slippi.id.Item attribute)
RED_SHELL_2 (slippi.id.Item attribute)
REDEAD (slippi.id.Item attribute)
REFLECT (slippi.event.StateFlags attribute)
revision (slippi.event.Start.Slippi.Version attribute)
RIGHT (slippi.event.Direction attribute)
ROY (slippi.id.CSSCharacter attribute)
(slippi.id.InGameCharacter attribute)
RUN (slippi.id.ActionState attribute)
RUN_BRAKE (slippi.id.ActionState attribute)
RUN_DIRECT (slippi.id.ActionState attribute)
S
SAMUS (slippi.id.CSSCharacter attribute)
(slippi.id.InGameCharacter attribute)
SAMUS_BOMB (slippi.id.Item attribute)
SAMUS_CHARGESHOT (slippi.id.Item attribute)
SAMUS_GRAPPLE_BEAM (slippi.id.Item attribute)
SAMUS_MISSILE (slippi.id.Item attribute)
SANDBAG (slippi.id.CSSCharacter attribute)
(slippi.id.InGameCharacter attribute)
SCIZOR (slippi.id.Item attribute)
SCREW_ATTACK (slippi.id.Item attribute)
SHEIK (slippi.id.CSSCharacter attribute)
(slippi.id.InGameCharacter attribute)
SHEIK_CHAIN (slippi.id.Item attribute)
SHEIK_NEEDLE_1 (slippi.id.Item attribute)
SHEIK_NEEDLE_2 (slippi.id.Item attribute)
SHEIK_SMOKE (slippi.id.Item attribute)
shield (slippi.event.Frame.Port.Data.Post attribute)
SHIELD (slippi.event.StateFlags attribute)
SHIELD_BREAK_DOWN_D (slippi.id.ActionState attribute)
SHIELD_BREAK_DOWN_U (slippi.id.ActionState attribute)
SHIELD_BREAK_FALL (slippi.id.ActionState attribute)
SHIELD_BREAK_FLY (slippi.id.ActionState attribute)
SHIELD_BREAK_STAND_D (slippi.id.ActionState attribute)
SHIELD_BREAK_STAND_U (slippi.id.ActionState attribute)
shield_drop (slippi.event.Start.Player.UCF attribute)
SHIELD_TOUCH (slippi.event.StateFlags attribute)
SHOULDERED_TURN (slippi.id.ActionState attribute)
SHOULDERED_WAIT (slippi.id.ActionState attribute)
SHOULDERED_WALK_FAST (slippi.id.ActionState attribute)
SHOULDERED_WALK_MIDDLE (slippi.id.ActionState attribute)
SHOULDERED_WALK_SLOW (slippi.id.ActionState attribute)
SHYGUY (slippi.id.Item attribute)
SIDE_B (slippi.event.Attack attribute)
SLEEP (slippi.event.StateFlags attribute)
(slippi.id.ActionState attribute)
SLIP (slippi.id.ActionState attribute)
SLIP_ATTACK (slippi.id.ActionState attribute)
SLIP_DASH (slippi.id.ActionState attribute)
SLIP_DOWN (slippi.id.ActionState attribute)
SLIP_ESCAPE_B (slippi.id.ActionState attribute)
SLIP_ESCAPE_F (slippi.id.ActionState attribute)
SLIP_STAND (slippi.id.ActionState attribute)
SLIP_TURN (slippi.id.ActionState attribute)
SLIP_WAIT (slippi.id.ActionState attribute)
slippi (module)
(slippi.event.Start attribute)
slippi.event (module)
slippi.game (module)
slippi.id (module)
slippi.metadata (module)
slippi.parse (module)
slippi.util (module)
SNORLAX (slippi.id.Item attribute)
spawn_id (slippi.event.Frame.Item attribute)
SQUAT (slippi.id.ActionState attribute)
SQUAT_RV (slippi.id.ActionState attribute)
SQUAT_WAIT (slippi.id.ActionState attribute)
SQUAT_WAIT_1 (slippi.id.ActionState attribute)
SQUAT_WAIT_2 (slippi.id.ActionState attribute)
SQUAT_WAIT_ITEM (slippi.id.ActionState attribute)
Stage (class in slippi.id)
stage (slippi.event.Start attribute)
STAR_ROD (slippi.id.Item attribute)
STAR_ROD_STAR (slippi.id.Item attribute)
STAR_ROD_SWING_1 (slippi.id.ActionState attribute)
STAR_ROD_SWING_3 (slippi.id.ActionState attribute)
STAR_ROD_SWING_4 (slippi.id.ActionState attribute)
STAR_ROD_SWING_DASH (slippi.id.ActionState attribute)
STARMAN (slippi.id.Item attribute)
Start (class in slippi.event)
START (slippi.event.Buttons.Logical attribute)
(slippi.event.Buttons.Physical attribute)
start (slippi.event.Frame attribute)
START (slippi.event.Frame.Event.Type attribute)
start (slippi.game.Game attribute)
START (slippi.parse.ParseEvent attribute)
Start.Player (class in slippi.event)
Start.Player.Team (class in slippi.event)
Start.Player.Type (class in slippi.event)
Start.Player.UCF (class in slippi.event)
Start.Player.UCF.DashBack (class in slippi.event)
Start.Player.UCF.ShieldDrop (class in slippi.event)
Start.Slippi (class in slippi.event)
Start.Slippi.Version (class in slippi.event)
STARYU (slippi.id.Item attribute)
STARYU_STAR (slippi.id.Item attribute)
state (slippi.event.Frame.Item attribute)
(slippi.event.Frame.Port.Data.Post attribute)
(slippi.event.Frame.Port.Data.Pre attribute)
state_age (slippi.event.Frame.Port.Data.Post attribute)
StateFlags (class in slippi.event)
stocks (slippi.event.Frame.Port.Data.Post attribute)
(slippi.event.Start.Player attribute)
STONE (slippi.id.Item attribute)
STOP_CEIL (slippi.id.ActionState attribute)
STOP_WALL (slippi.id.ActionState attribute)
SUCCESS (slippi.event.LCancel attribute)
SUICUNE (slippi.id.Item attribute)
SUPER_MUSHROOM (slippi.id.Item attribute)
SUPER_SCOPE (slippi.id.Item attribute)
SUPER_SCOPE_BEAM (slippi.id.Item attribute)
SWORD_SWING_1 (slippi.id.ActionState attribute)
SWORD_SWING_3 (slippi.id.ActionState attribute)
SWORD_SWING_4 (slippi.id.ActionState attribute)
SWORD_SWING_DASH (slippi.id.ActionState attribute)
T
tag (slippi.event.Start.Player attribute)
TARGET (slippi.id.Item attribute)
team (slippi.event.Start.Player attribute)
THROW_B (slippi.id.ActionState attribute)
THROW_F (slippi.id.ActionState attribute)
THROW_HI (slippi.id.ActionState attribute)
THROW_LW (slippi.id.ActionState attribute)
THROWN_B (slippi.id.ActionState attribute)
THROWN_COPY_STAR (slippi.id.ActionState attribute)
THROWN_CRAZY_HAND (slippi.id.ActionState attribute)
THROWN_F (slippi.id.ActionState attribute)
THROWN_F_B (slippi.id.ActionState attribute)
THROWN_F_F (slippi.id.ActionState attribute)
THROWN_F_HI (slippi.id.ActionState attribute)
THROWN_F_LW (slippi.id.ActionState attribute)
THROWN_HI (slippi.id.ActionState attribute)
THROWN_KIRBY (slippi.id.ActionState attribute)
THROWN_KIRBY_DRINK_S_SHOT (slippi.id.ActionState attribute)
THROWN_KIRBY_SPIT_S_SHOT (slippi.id.ActionState attribute)
THROWN_KIRBY_STAR (slippi.id.ActionState attribute)
THROWN_KOOPA_AIR_B (slippi.id.ActionState attribute)
THROWN_KOOPA_AIR_END_B (slippi.id.ActionState attribute)
THROWN_KOOPA_AIR_END_F (slippi.id.ActionState attribute)
THROWN_KOOPA_AIR_F (slippi.id.ActionState attribute)
THROWN_KOOPA_B (slippi.id.ActionState attribute)
THROWN_KOOPA_END_B (slippi.id.ActionState attribute)
THROWN_KOOPA_END_F (slippi.id.ActionState attribute)
THROWN_KOOPA_F (slippi.id.ActionState attribute)
THROWN_LW (slippi.id.ActionState attribute)
THROWN_LW_WOMEN (slippi.id.ActionState attribute)
THROWN_MASTER_HAND (slippi.id.ActionState attribute)
THROWN_MEWTWO (slippi.id.ActionState attribute)
THROWN_MEWTWO_AIR (slippi.id.ActionState attribute)
TIME (slippi.event.End.Method attribute)
timer (slippi.event.Frame.Item attribute)
TINGLE (slippi.id.Item attribute)
TOGEPI (slippi.id.Item attribute)
TOOL (slippi.id.Item attribute)
TRIGGER_ANALOG (slippi.event.Buttons.Logical attribute)
Triggers (class in slippi.event)
triggers (slippi.event.Frame.Port.Data.Pre attribute)
Triggers.Physical (class in slippi.event)
try_enum() (in module slippi.util)
TURN (slippi.id.ActionState attribute)
TURN_RUN (slippi.id.ActionState attribute)
type (slippi.event.Frame.Event attribute)
(slippi.event.Frame.Item attribute)
(slippi.event.Start.Player attribute)
U
UAIR (slippi.event.Attack attribute)
ucf (slippi.event.Start.Player attribute)
UCF (slippi.event.Start.Player.UCF.DashBack attribute)
(slippi.event.Start.Player.UCF.ShieldDrop attribute)
UNOWN (slippi.id.Item attribute)
unpack() (in module slippi.util)
UNTOUCHABLE (slippi.event.StateFlags attribute)
UP_B (slippi.event.Attack attribute)
USMASH (slippi.event.Attack attribute)
UTHROW (slippi.event.Attack attribute)
UTILT (slippi.event.Attack attribute)
V
Velocity (class in slippi.event)
velocity (slippi.event.Frame.Item attribute)
VENOM (slippi.id.Stage attribute)
VENUSAUR (slippi.id.Item attribute)
version (slippi.event.Start.Slippi attribute)
W
WAIT (slippi.id.ActionState attribute)
WAIT_1 (slippi.id.ActionState attribute)
WAIT_2 (slippi.id.ActionState attribute)
WAIT_3 (slippi.id.ActionState attribute)
WAIT_4 (slippi.id.ActionState attribute)
WAIT_ITEM (slippi.id.ActionState attribute)
WALK_FAST (slippi.id.ActionState attribute)
WALK_MIDDLE (slippi.id.ActionState attribute)
WALK_SLOW (slippi.id.ActionState attribute)
WALL_DAMAGE (slippi.id.ActionState attribute)
WARP_STAR (slippi.id.Item attribute)
WARP_STAR_FALL (slippi.id.ActionState attribute)
WARP_STAR_JUMP (slippi.id.ActionState attribute)
WEEZING (slippi.id.Item attribute)
WEEZING_GAS_1 (slippi.id.Item attribute)
WEEZING_GAS_2 (slippi.id.Item attribute)
WHITE_BEAR (slippi.id.Item attribute)
WIREFRAME_FEMALE (slippi.id.CSSCharacter attribute)
(slippi.id.InGameCharacter attribute)
WIREFRAME_MALE (slippi.id.CSSCharacter attribute)
(slippi.id.InGameCharacter attribute)
WOBBUFFET (slippi.id.Item attribute)
X
X (slippi.event.Buttons.Logical attribute)
(slippi.event.Buttons.Physical attribute)
x (slippi.event.Position attribute)
(slippi.event.Velocity attribute)
Y
Y (slippi.event.Buttons.Logical attribute)
(slippi.event.Buttons.Physical attribute)
y (slippi.event.Position attribute)
(slippi.event.Velocity attribute)
YOSHI (slippi.id.CSSCharacter attribute)
(slippi.id.InGameCharacter attribute)
YOSHI_EGG (slippi.id.ActionState attribute)
YOSHI_EGG_1 (slippi.id.Item attribute)
YOSHI_EGG_2 (slippi.id.Item attribute)
YOSHI_STAR (slippi.id.Item attribute)
YOSHI_TONGUE_1 (slippi.id.Item attribute)
YOSHI_TONGUE_2 (slippi.id.Item attribute)
YOSHIS_ISLAND (slippi.id.Stage attribute)
YOSHIS_ISLAND_N64 (slippi.id.Stage attribute)
YOSHIS_STORY (slippi.id.Stage attribute)
YOUNG_LINK (slippi.id.CSSCharacter attribute)
(slippi.id.InGameCharacter attribute)
YOUNG_LINK_ARROW (slippi.id.Item attribute)
YOUNG_LINK_BOMB (slippi.id.Item attribute)
YOUNG_LINK_BOOMERANG (slippi.id.Item attribute)
YOUNG_LINK_FIRE_ARROW (slippi.id.Item attribute)
YOUNG_LINK_HOOKSHOT (slippi.id.Item attribute)
Z
Z (slippi.event.Buttons.Logical attribute)
(slippi.event.Buttons.Physical attribute)
ZAPDOS (slippi.id.Item attribute)
ZELDA (slippi.id.CSSCharacter attribute)
(slippi.id.InGameCharacter attribute)
ZELDA_FIRE_1 (slippi.id.Item attribute)
ZELDA_FIRE_2 (slippi.id.Item attribute)
ZITABATA (slippi.id.ActionState attribute)